This was a great, little Direct before E3, showcasing all the exciting new features and modes in Super Mario Maker 2. Before spoiling anymore for those who haven’t seen the Direct yet, watch it here:
This is truly worthy of being called a true sequel, and not just a simple port, as there’s so much new content packed into this new installment — even moreso than I’d expected, to be honest! Let’s sum up all the big features.
They actually did it! Now, 2 players can build a course together using single joy-cons.
Nintendo actually made a whole single-player story mode with over 100 levels expertly crafted by Nintendo themselves! The levels will serve as a guide and inspiration on how to use all the different tools in the game, as well as provide a full game’s worth of fun content for those without an Online membership, or someone simply wanting to enjoy Nintendo-certified content. The “purpose” of the story mode is to rebuild the Peach’s Castle from the ground up by earning coins playing through the courses.
In the online mode (which requires a Switch Online membership), called Course World, you will be able to play together with other people across the world. There are 2 different modes available:
You can also create a character and customize the look, and earn points. There’s a ranking system as well, based on your win/loss ratio.
Nearby Play is another online mode where you can use Wireless Play with up to 4 people and play courses together on your respective consoles. Only the player who makes the virtual room will need a persistent Internet connection for everyone to play. Quite nifty!
Seriously, who on Earth saw this one coming? Believe it or not, you can now ride a car across the 2D plane of Super Mario Maker 2 courses. Combined with the online multiplayer experience, expect some really creative Mario Kart-inspired courses when the game launches. Unfortunately, it’s only available in the Super Mario 3D World style.
The Angry Sun can be turned into the Moon, which turns the sky dark and unlocks a handful of new hidden features depending on the course theme. Hitting the Moon will eliminate all enemies currently on screen. You can also unlock the Night version of themes without using the Moon (although it’s not clear as of right now how to, but presumably after playing the Moon course part of themes), and freely switch between day and night. New features in the Night version for each theme are as follows:
Some items will transform into something else in Night mode, like a Mushroom turning into a Rotten Mushroom.
The 3D World style has a ton of new features exclusive to this mode, which is why it’s not compatible with the other aesthetic styles. Some of the features available include: Cat Mario, Meowser (Cat Bowser), Piranha Creeper, Clear Pipe, Crate, Warp Box, Spike Block, ! Block, Blinking Block, Track Block, Mushroom Trampoline, Skipsqueak, Koopa Troopa Car, Charvaargh (Lava Monster), Pom Pom, Banzai Bill (inluding Z-axis, flying towards the screen)
Phew, that’s a lot to digest! Honestly, this was way more than I had anticipated, but I’m positively surprised by the effort and creativity put into this sequel. And this is just the overview as presented in the Direct, so be on the lookout for more surprises, tools and features in the final game when Super Mario Maker 2 hits the stores and the eShop in June 28, 2019.