In a recent internal interview at Capcom it was revealed that the size of the team that worked on Mega Man 11 roughly comprised of about 40 people!
That is quite astonishing considering how polished the game is and the average team size is for any particular game.
Here is a snippet of the interview but be sure to read the full interview by clicking the link above:
Around how many people were involved in development?
Around 40 people. A rather small number compared to recent development teams.
Yeah, most game development teams are counted by the hundred these days.
There are certainly benefits to a larger development team, but with so many people it means that some are unable to affect development across the game as a whole. With around 30 people it feels like you’ve got just enough staff for the project. It’s very clear what aspects of the game each person is in charge of, so they can be completely sure of their goals and keenly feel responsibility towards them. I feel like the development team was the perfect size for a project of this sort.
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SourceCode, aka Lucas Hughes, is the creator/owner of Nintendo Playroom. He spends his days primarily as a husband/father/programmer/gamer. He loves all things Nintendo and is very passionate about the Nintendo community.