Marty Stratton, the executive producer of Doom Eternal, recently sat down with Eurogamer where he revealed some interesting news regarding the Switch release.
Not surprisingly is that the title runs at 30 fps. This has been a standard for any port to the Switch where a graphically powerful title is concerned. What IS surprising is that this isn’t a port at all as it is being built from the ground up alongside the other versions even going on to say they are wanting to make Switch a “first class citizen”. He also reiterates that Panic Button is indeed working on it:
E: Will the game launch on Switch at the same time as PC, PS4 and Xbox One?
Marty Stratton: “That’s the plan right now; we’ll see. We’re still a way away from launching but we have made the decision to make Switch a, what we call internally, ‘first class citizen’.”
E: So you’re developing it internally?
Marty Stratton: No. We’re actually working with Panic Button again, but before, we made the game and then we brought it to Switch, and now we are making the game with Switch in mind. It’s nice to know the platforms we want to hit up front.
E: Graphically it sounds like you’re doing even more with Eternal but you said it will run at 60 frames per second – on Switch as well?
Marty Stratton: We don’t run at 60 on Switch. Doom 2016 didn’t run at 60 on Switch, it ran at 30, and really it was no sacrifice to the experience.
What are you thoughts regarding this? How do you feel about this third party wanting to make Switch a “first class citizen”? Do you think other third parties will follow? Give us your thought and opinions below or hit us up in the Community forums!
SourceCode, aka Lucas Hughes, is the creator/owner of Nintendo Playroom. He spends his days primarily as a husband/father/programmer/gamer. He loves all things Nintendo and is very passionate about the Nintendo community.