YoYo Games has officially announced the open beta for its GameMaker Studio 2 engine for Switch. This engine uses a custom language, GameMaker Language, that is based on the C programming language (man I just used the word language three times in that sentence!) while touting on their own site that it is easy to learn (I’m a programmer, myself, but I’ve never dabbled in GameMaker Language so I can’t speak to its accessibility for those who have never programmed).
With this new beta developers will be able to directly export their projects directly to the Switch which is a pretty big step in more titles coming to Nintendo’s console.
General Manager at YoYo Games, James Cox, has released the following statement regarding this new release:
Since announcing our relationship with Nintendo to launch the GameMaker Studio 2 Nintendo Switch licence edition, we’ve been contacted by over one thousand developers who want to bring their GameMaker titles onto Nintendo’s record-breaking console. We’ve already seen the first wave of GameMaker Studio 2 titles announced for Nintendo Switch, including Hyper Light Drifter, Minit and Undertale, and we’re excited to see the massive range of GameMaker Studio 2 content that will be launching on the platform.
1,000 developers is an insane about to be sure, but honestly, if each of those developers release only one title, how many of those 1,000 games will be of great quality. While the inclusion of the Switch license in GameMaker Studio 2 is great news, especially given the low-cost of the engine, we are afraid that this will open the doors too much shovelware. If those of you who purchased the Wii U remember a developer by the name of RCMADIAX, they (he) released a slew of shovelware titles that somehow got passed the Nintendo lot check. Let’s hope that Nintendo has better protocol for the Switch this time around.
The first couple of titles utilizing the GameMaker engine have already been announced. These titles include Hyper Light Drifter (we have been patiently waiting on this one), Undertale, and Minit. Minit is actually due to release today.
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SourceCode, aka Lucas Hughes, is the creator/owner of Nintendo Playroom. He spends his days primarily as a husband/father/programmer/gamer. He loves all things Nintendo and is very passionate about the Nintendo community.