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Rocket League Gets A New Update Today

July 30, 2018
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Rocket League has been a great success on the Switch.  I have been enjoying the game immensely!  Psyonix and Panic Button have been providing updates to the game on a regular basis with not just bug fixes but also new car packs and features.  While some of the car packs have been avoidable, there have been some that I just couldn’t resist such as the Batman v Superman, Back to the Future, and Jurassic Park car packs.

Psyonix has released the latest update (version 1.49) today across all platforms that includes lots of new goodies and bug fixes.  Here are the patch notes:

NEW CONTENT
Crates and Keys
‘Zephyr’ Crate has been added
CHANGES AND UPDATES
Key Trading [Xbox One]
Players will be able to attempt trades involving Keys on Xbox One 
These trades will fail as we have yet to enable this feature in PsyNet 
PsyNet is Rocket League’s backend and database system 
We will enable Key trading on Xbox One within the next several days
Throwback Stadium
‘Throwback Stadium’ is now an option in Exhibition Matches, Local Matches, Private Matches and Tournaments
Performance Graphs (Steam)
Players on Steam can now enable six different Performance Graphs 
Performance Summary 
Performance Graph (short) 
Performance Graph (long)
Network Summary
Network Graph (short) 
Network Graph (long) 
Performance: Displays FPS, Frame and GPU data 
Network: Displays Packet, Latency and other relevant connection data 
You can enable/disable graph display in the Options>Interface menu, or by pressing F10 on your keyboard
Venom Battle-Car
Moved Venom’s center of mass slightly back from current position to better match front of hitbox
BUG FIXES
General
[Xbox, PS4] Fixed an issue causing client crash or freeze when joining a Ranked Doubles or Standard match from an end-match screen 
Decals no longer cover Painted portions of Twinzer Car Bodies 
Hammerhead Decal no longer covers Painted portions of Mantis Car Bodies 
Fixed lens flare so it no longer shines through ball or trees on DFH Stadium and Beckwith Park (Midnight) 
[PS4] Improved texture filtering on several maps 
Painted Zeta Wheels now properly display in thumbnails 
[Switch] Black secondary paint on Breakout Type-S no longer displays as Brown 
Turtle Tribe Decal is now properly aligned on Octane’s roof 
’99 Nissan Skyline GT-R R34 Engine Audio is no longer overwritten by default Engine Audio when equipped 
Players will no longer receive a matchmaking ban if they quit during a Goal Replay after successfully forfeiting 
Adjusted position of front Wheels on Merc and ’70 Dodge Charger R/T to prevent Wheels clipping through the body 
This adjustment is visual-only, will not affect Merc control or performance
KNOWN ISSUES
Items can no longer be removed from a trade by clicking them on the right trade window after adding them to a trade
This issue will be addressed in our next update
Paint finish on the ‘’89 Batmobile’ may look different than before
This issue will be addressed in our next update
Trails slightly off-center behind ‘99 Nissan Skyline GT-R R34 Wheels
This issue will be addressed in our next update
New item notification shows for some players in Garage despite having no new items
[macOS. SteamOS] Textures on some buildings in the background may be missing
On Salty Shores, some ground textures load a few seconds after reaching the Choose Team screen
Images of Painted ‘K2’ Wheel variants may not display correctly in the Garage
Moving quickly between the Showroom and Garage may cause Boosts and Trails to not display properly when viewing in Redeem Rewards and Crate Preview menus
Some Gray Wheels (Voltaic) may appear similar to Titanium White variants
Black texture can be seen sometimes outside of the Neo Tokyo and Tokyo Underpass Arenas

Have you been enjoying Rocket League on the Switch?  Give us a shout in the comments below or feel free to start a topic about it in our Community forums!

SourceCode, aka Lucas Hughes, is the creator/owner of Nintendo Playroom.  He spends his days primarily as a husband/father/programmer/gamer.  He loves all things Nintendo and is very passionate about the Nintendo community.

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SourceCode

SourceCode, aka Lucas Hughes, is the creator/owner of Nintendo Playroom.  He spends his days primarily as a husband/father/programmer/gamer.  He loves all things Nintendo and is very passionate about the Nintendo community.

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